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Any chance this will be made to work with Windows MR headsets? Looks cool. 

Make a non-vr version please

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We'd love to do that as well, but for now we are only focusing on the VR version.

Have you heard of the Crazy Machine series? Their games let you build chain reaction machines and are non-vr.

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Im so happy to finally be able to play your game again, now that i got the vive after so long... haha its hard but well totally woth it, and damn i can be all day in this game,  there is so much you can do! you must make this online somehow :) 

PD: Great game hope to see the full release :D 

Thanks for the happy thoughts! We're still working on Ruberg. More announcements forthcoming, stay tuned here:

Mac please

We would really like to do that as well, but not before Macs fully support VR

This is really cool! Looking forward to the full release :)


Thank you! We checked out your game as well, and we think VR city building sims will be incredibly fun. Looking forward to seeing what you guys end up with! 

dont work for me :(( i see only piece of game

Hey Hirashi, we're sorry you're having troubles :( . Could you describe more in detail what is wrong and send it to Maybe include a screenshot or two.

We'll try to help you out

Could your issue be related to the recent issue with SteamVR + Windows 10?

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so far love this idea and how its coming option to have some pieces snap together would be nice like if you were to be holding down the down button on the pad and stuff would align with other pieces also the tacking is a great idea but nees a little work the spinning thing keeps tacking its paddles and not its base to objects then it wont spin

Thanks for the feedback kizerp! We're glad you like it. Gluing the wrong part of the gadget is a known bug it'll be fixed in the next release.

Snapping gadgets together is also in our plan, but would you like to share in more detail on how you imagine the snapping system works?

so for snapping ive played some games where objects snap together and are then locked in that postion and cant be adjusted further which would make it difficult in a game like this to get just the right angles that some peoole would want. so instead of locking in place why not have it so its almost like its connected on a ball joint the track like pieces can snap into perfect alignment then allow for it to be twisted around or angled up and withot becoming disconnected similar to a wodden toy train track the metal rods act similar connecting at the ends and allowing full rotation to get just the right angles sorry if ive explained it porly but i hope you get the general idea

That's a great idea! No worries, we understand your post perfectly. We have imagined that the snapping system should work like how you just described, so stay tuned for future updates to see it in action!

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